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Elohim

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Elohim are a race of spirits who possess god-like powers. To mortal perceptions, they appear as beautiful men and women in a remote, sealed-off region of the Earth, and spend their time in dazzling physical transformations. In their own perspective, they constitute the animating principle of the Earth, and the history of the Land is the manifestation of events in their own consciousness. As they regard their own domain as the only "real" place in the Earth, they rarely dabble in outside events. However, if they perceive a grave threat to the Earth, one of their number is "Appointed" to attempt to avert the threat - and to bear the cost of failing.
Elohim
Species
'Earthpower Incarnate'
Appearances


Role in the Covenant SeriesEdit

One TreeEdit

From the Land, the Giant-ship sails to the home of the Elohim, a race of beings who are known to possess supreme wisdom. Linden perceives that the Elohim are in fact the embodiment of Earthpower, the mysterious energy which is the source of the beauty and magic found in this world. Despite their seeming omnipotence, the Elohim are bound by a strange code of behavior, and provide no direct help to the quest, other than showing the Giants the location of the One Tree, from which the Staff of Law was fashioned. This knowledge was hidden in Covenant's mind by the Forestal Caer-Caveral (Hile Troy), but Covenant lacked the means to reveal it. In the course of rendering this service, the Elohim cause Covenant to go into a catatonic state - "don't touch me" is all he can say.

Sailing the course which has been charted for them, the travelers find that one of the Elohim, named Findail, has joined them aboard the Giants' ship, for purposes which he declines to reveal.

Fatal RevenantEdit

Linden Avery learns that the mad Elohim Kastenessen has severed his own hand and merged it with Roger Covenant's, allowing Roger to draw on Kastenessen's power at will. With the help of Kastenessen, Roger was able to overpower the combined force of the Staff of Law and the Earth-blood.

Against All Things EndingEdit

After a failed attempt by Linden to free Jeremiah from the croyel - during which the flames of Earthpower which she draws from the staff are tainted black, apparently permanently - the group are attacked by caesures, brought on by Joan's awareness of Linden's attempted use of wild magic. No less than six caesures assail the company, and in the chaos Anele touches the dirt and is possessed by Kastenessen; the mad Elohim immediately kills Liand in an effort to protect the croyel. During the battle, Esmer arrives in yet another attempt to betray Linden for Kastenessen, but is pursued by the ur-Viles, who at last reveal the purpose of the manacles they forged: they capture Esmer with them, restraining his power and freeing the wild magic to act. Infuriated by the loss of Anele and Galt, and exalted by the rescue of her son, Linden wields the white gold and utterly routs Roger and his Cavewights.They lead Linden to a quarry of bones named Muirwin Delenoth. The bones belonged to Quellvisks, an extinct race of monsters that Lord Foul created in an attempt to rouse the Worm by attacking the Elohim (this plot failed, and the Quellvisks were eradicated by the Elohim). Unprompted, Jeremiah begins building a construct with the Quellvisk bones, somehow using the ancient lost craft of anundivian yajna. The group are promptly targets for more than one foe: Joan begins assailing them with caesures, and shortly afterward Infelice appears and attempts to stop them. She hints that Jeremiah's construct will capture the Elohim, which she cannot permit. She describes his actions as "ruin incarnate". She also warns that Lord Foul's "deeper purpose" (which he hinted at when Linden was summoned in Runes of the Earth) is to use Jeremiah's power, after the fall of the Arch of Time, to create a prison for the Creator, allowing Foul to rule all universes. This, at last, is what has long been hinted at in references to "the shadow on the heart" of the Elohim: Infelice insists that Jeremiah's building must not be completed. In exchange for Linden stopping Jeremiah, Infelice offers a promise of the Elohim's protection for the boy, to ensure he does not fall back into the Despiser's hands. Linden refuses the bargain, and as a caesure attacks, Infelice binds Linden and Stave with enchantment, and moves to attack Jeremiah. However, Stave and Linden resist, and with the assistance of the Ranyhyn, Linden is able to throw Jeremiah's old toy race car (that Esmer had previously repaired) to her son, who uses it to complete his construct. Infelice flees in fear that the construct will ensnare her but the construct is actually designed to free and reconstruct Jeremiah's mind.

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